Silent Hill (Game) - Giant Bomb. Overview. Silent Hill is a third- person survival horror game developed by Team Silent and originally published by Konami for Play. Station in 1. 99. Set in the eponymous fictional American town of Silent Hill, the game follows author Harry Mason as he searches for his missing adopted daughter and unravels the small town's darkest secrets along the way. Unlike prior survival horror titles such as Resident Evil, Silent Hill shifts its focus away from jump scares and . The original Silent Hill was a critical and commercial success and went on to spawn a long- running game franchise, as well as a film adaptation released in 2.
![Harry Hill Live [1995 Video] Harry Hill Live [1995 Video]](http://www.leader-values.com/Images/blog/Euro.jpg)
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A reboot/reimagining of the original Silent Hill titled Silent Hill: Shattered Memories was released for Wii, PS2 and PSP in December 2. While the reimagined game's plot is different and features several new characters, Shattered Memories also retains the familiar cast of characters seen in the original Silent Hill. Gameplay. Silent Hill uses the survival horror template popularized by the Resident Evil franchise for its basic gameplay; players must keep Harry Mason alive through a series of hostile environments by making effective use of limited resources such as ammunition and healing items. Harry must also solve puzzles and defeat several boss characters to progress through the game's story, which is mostly presented through both in- engine and pre- rendered cutscenes. Controls. Players use tank controls to maneuver Harry from a third- person perspective as he explores the town of Silent Hill; however, the game's environments are modeled in full polygonal 3. D as opposed to the pre- rendered backgrounds which were more common among its contemporaries in the genre.
Thanks to its 3. D engine, the player also has limited camera control and can press L2 in most areas to reorient the camera angle towards the direction Harry is currently facing. Like many later Play. Station titles, Silent Hill also supports the Dual. Shock controller's left analog thumbstick for character movement. Taking aim at an . Harry can side- step left and right with L1 and R1 or perform a quick 1. Pressing Down and Square simultaneously causes Harry to hop backwards a short distance, which can be useful for dodging certain enemy attacks.
The X button examines objects of interest near Harry, including items and weapons that can be picked up and stored in the player's inventory; this button also allows Harry to kick damaged and prone enemies in order to finish them off. If Harry has a weapon equipped, holding R2 readies the weapon and (if auto- aim is enabled) locks- on to the closest nearby enemy, after which pressing X will execute an attack. As a civilian with no formal combat training, Harry's accuracy with firearms is far from flawless and he will sometimes miss his target. The player's ability to accurately shoot enemies is affected by several factors, such as visibility and whether Harry is moving or standing still. The Circle button is used both to cancel out of menus and to toggle the flashlight in Harry's chest pocket on or off.
Although being able to see in dark areas is obviously important, keeping the flashlight turned off minimizes enemies' awareness of Harry, potentially allowing players to avoid unwanted encounters. Once the map of a particular area has been acquired, pressing Triangle allows players to view that area's map. Finally, the Select button opens Harry's inventory, while the Start button pauses the game. Silent Hill's default controls can be reconfigured in the Options menu.
Story. A gore- splattered alleyway. The video displays various scenes and characters that appear over the course of the game; these are intercut with shots of author Harry Mason and his young daughter Cheryl as they travel by car along a dark and winding hillside road towards the small town of Silent Hill, Cheryl's favorite vacation spot. As Cheryl naps in the car's passenger seat, Harry notices a police motorcycle unit driven by a female officer as it overtakes and passes his car. A few minutes later, Harry spots the officer's motorcycle abandoned along the road. After catching a sideways glance at the bike, Harry turns forward just in time to see the figure of a young woman step into the middle of the road and directly into the path of his car.
Harry frantically swerves to avoid her, causing his vehicle to spin out before careening off the road and down the hillside. Old Silent Hill. Some time later, Harry awakens inside his crashed car with the passenger door ajar and Cheryl nowhere to be seen. Collecting himself, Harry exits the vehicle and stumbles out into the foggy streets of Silent Hill to find his daughter. He immediately notices that snow is falling out of season and that the town itself appears to be completely abandoned. Following the sound of footsteps, Harry spots Cheryl through the fog and calls out to her, but she fails to respond and runs off into a residential alley. A confused Harry pursues Cheryl into the alleyway as the town suddenly turns very dark, forcing him to strike a match for light.
His immediate surroundings soon become twisted and hellish as he winds between segments of rusted barb- wire fence caked with gore and what appear to be human remains. Realizing that he and his daughter are in grave danger, Harry tries to escape the alley only to be set upon by a group of diminutive knife- wielding creatures that trap him and repeatedly slash his flesh until Harry succumbs to his wounds.
Harry meets Cybil inside the diner. The next scene shows Harry awakening inside a diner from what appears to have been a nightmare. Also present in the diner is the female police officer Harry saw earlier on the road, who approaches Harry and questions him about what he knows regarding Silent Hill's current bizarre state. After Harry pleads his ignorance as a simple tourist, the woman introduces herself as Cybil Bennett, a patrol officer stationed in the nearby town of Brahms. Harry asks Cybil about his missing daughter, but unfortunately Harry is the only other person Cybil has encountered within Silent Hill.
She also confirms that all telephone lines in town are dead and even radios appear to be non- functional, prompting her to return to Brahms for additional reinforcements. Cybil warns Harry to stay indoors for his own safety, but he refuses to leave Cheryl alone to fend for herself. The officer lends Harry one of her service pistols for protection before leaving the diner, promising to return to Silent Hill with help as soon as possible.
Before heading out into the streets himself, Harry hears unusual static emanating from a pocket radio sitting on one of the diner's tables. When he approaches the radio, the windows suddenly shatter and a human- sized flying creature swoops inside to attack Harry, who manages to kill the abomination with his new handgun. Recognizing a link between the monster's presence and the sound of static, Harry grabs the radio along with a few other useful items before striking out to find Cheryl. Map of Old Silent Hill. Harry first decides to check the residential alley from his .
More hostile creatures roam Silent Hill's fog- shrouded streets, requiring Harry to avoid or kill the monsters as he makes his way north to the alley. Here he discovers Cheryl's sketchbook and the words . Consulting a town map he acquired at the diner, Harry concludes Cheryl has traveled to nearby Midwich Elementary School. He soon discovers the road leading south towards the school is inaccessible except by passing through one particular townhouse on Levin Street; however, its back door is secured by three peculiar locks which can only be opened with three keys scattered around the . Making sparing use of his flashlight, Harry picks his way through the monster- infested darkness and finally reaches the school. Midwich Elementary School. Midwich Elementary's pitch- dark interior offers little respite for Harry as he searches its classrooms, which are occupied by the same unsettling .
After solving the school's resident puzzles, Harry retrieves two medallions that open the doors of a clock tower located in the school's courtyard. He descends a ladder inside leading to an underground tunnel, where he climbs a second ladder on the opposite side leading back above ground. After emerging from the clock tower's basement, Harry finds himself seemingly back in the school's courtyard during a rain shower. However, he soon notices a strange circular symbol inscribed on the ground that wasn't present before. Reentering the school hallways confirms Harry's suspicions: just as in his dream, he has somehow crossed into an .
Though he is disoriented by the strange- yet- familiar area, Harry weaves through the reality- bending hallways of the alternate school and eventually encounters a ringing telephone. Lifting the receiver, Harry briefly hears Cheryl's panicked voice on the other end before the line goes dead. He steels his resolve and presses ahead before finally reaching the school's boiler room; here he fights the Split Head, a large man- eating creature resembling a lizard. Once the monster has been dispatched, Harry suddenly finds himself back inside the . He decides to follow the sound of the bell to its source at the nearby Balkan Church, where he is greeted by a strange- looking woman named Dahlia Gillespie. Dahlia claims his arrival was foretold and asks Harry if he wants to find . After dispensing some very cryptic advice, Dahlia hands over a pyramid- shaped artifact she refers to as the .
Though he is perplexed by Dahlia's words, Harry is able to reach Silent Hill's central shopping district by using a key to the drawbridge leading east across the river. Several humanoid monsters terrorize Harry as he explores Central Silent Hill, including its police station; based on some case files found inside the station, it becomes clear the local police had been investigating an illegal drug operation in town involving a hallucinogenic plant known as .